Atlantis is a little city with detailled facades, that means quite a high polygonal map. It is composed of 17 different building facades randomnly generated thru the map.
Atzara is an extracted real road track from GE. It's a fast & bumpy circuit which will amaze you !
Avernaz is also an extracted real track from GE. The road is narrower than Atzara, so you need to pay more attention when racing. Quite enjoyable track !
Freehand, one of the most amazing track ever created. More than 43 km of asphalt to drift, that is the original purpose of it. Enjoy the freedom !
Kinura, a challenging track for racing cars. The road is wide enough to risk some dangerous driving ops.
Lil Lake is my 1st track created for Racer. The simple & smooth road makes it a good & fast testing track for all new created cars.
Mystical Circles, maybe 1 of the most purest geometrical tracks made only with perfect circles. The city has large roads & some perfect embedded loops where you can just unleash all your car power & feel the sensation driving + 300km/h in fast curves.
Nishu is simple, short but enduring. You have some nice curves to negotiate. The G-Forces can be quite high & most pilots will surely enjoy this challenging track.
Orska is a real nice track where you'll probably experience cool drifting & nice steering wheel sensations. The curves are challenging & different in speeds, so most drivers will find their happiness.
UV City is 1 of my first procedural tracks, that means scriptually programmed. It's a short & nice tesselated curvy circuit inside a tiny city.
Yumba is a large circuit where you have enough space to race & do some other funny stunts...